10 MAR 2017 by ideonexus

 Games Use Constant Feedback

Moreover, games use systems of points, scores, leaderboards, achievement walls, and other clever mechanisms to reinforce how well you are playing (or not playing). Feedback should force us to face reality and redirect our efforts where they are needed. Regular, systemic feedback is a rarity in the traditional school; it is, however, de rigueur in even the most poorly designed game. It is this regular, rapid feedback that not only stimulates persistence and self-direction but also gets people ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
18 MAR 2012 by ideonexus

 Improve Ourselves, but Also Contribute to the Improvement...

We cannot hope to build a better world without improving the individual. Toward this end, each of us must work for his own highest development, accepting at the same time his share of responsibility in the general life of humanity—our particular duty being to aid those to whom we think we can be most useful.
Folksonomies: science virtues
Folksonomies: science virtues
  1  notes

Quoting Marie Curie.